Command Classic: Difference between revisions
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(Created page with "Tsundoku's keyboard concept. Concept, goals, etc. here. == Design Goals == * Not for Windows ** Mac/Sun-style bottom row modifier layout ** Large Command and Option keys for...") |
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** Can use Fn layer for number row | ** Can use Fn layer for number row | ||
** Anticipates an environment where these are rarely used and only in specialized circumstances (eg. Minecraft) | ** Anticipates an environment where these are rarely used and only in specialized circumstances (eg. Minecraft) | ||
* Has a tenkey | |||
** No Num Lock (no modes!). Always numbers | |||
== Problems with existing PCBs == | == Problems with existing PCBs == |
Revision as of 15:55, 28 May 2020
Tsundoku's keyboard concept. Concept, goals, etc. here.
Design Goals
- Not for Windows
- Mac/Sun-style bottom row modifier layout
- Large Command and Option keys for people who use them often
- No IBM-style nav cluster
- Arrow keys can go on the bottom row as on many Apple keyboards
- Home/End/PageUp/PageDown on Fn layer of arrow keys
- Don't need Insert
- Forward Delete can go on tenkey (Clear on Macintosh keyboards)
- No dedicated function keys
- Can use Fn layer for number row
- Anticipates an environment where these are rarely used and only in specialized circumstances (eg. Minecraft)
- Has a tenkey
- No Num Lock (no modes!). Always numbers
Problems with existing PCBs
- No JIS Right Shift support
- Layouts all referenced from AT101/Windows 104
- 75%, 60%, etc... all expressed as reductions of AT101
- No consideration for different combinations of elements. Tenkeyless? 75% 60%? What about a tenkey but no IBM nav cluster?