Command Classic: Difference between revisions

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(Created page with "Tsundoku's keyboard concept. Concept, goals, etc. here. == Design Goals == * Not for Windows ** Mac/Sun-style bottom row modifier layout ** Large Command and Option keys for...")
 
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** Can use Fn layer for number row
** Can use Fn layer for number row
** Anticipates an environment where these are rarely used and only in specialized circumstances (eg. Minecraft)
** Anticipates an environment where these are rarely used and only in specialized circumstances (eg. Minecraft)
* Has a tenkey
** No Num Lock (no modes!). Always numbers


== Problems with existing PCBs ==
== Problems with existing PCBs ==

Revision as of 15:55, 28 May 2020

Tsundoku's keyboard concept. Concept, goals, etc. here.

Design Goals

  • Not for Windows
    • Mac/Sun-style bottom row modifier layout
    • Large Command and Option keys for people who use them often
  • No IBM-style nav cluster
    • Arrow keys can go on the bottom row as on many Apple keyboards
    • Home/End/PageUp/PageDown on Fn layer of arrow keys
    • Don't need Insert
    • Forward Delete can go on tenkey (Clear on Macintosh keyboards)
  • No dedicated function keys
    • Can use Fn layer for number row
    • Anticipates an environment where these are rarely used and only in specialized circumstances (eg. Minecraft)
  • Has a tenkey
    • No Num Lock (no modes!). Always numbers

Problems with existing PCBs

  • No JIS Right Shift support
  • Layouts all referenced from AT101/Windows 104
    • 75%, 60%, etc... all expressed as reductions of AT101
    • No consideration for different combinations of elements. Tenkeyless? 75% 60%? What about a tenkey but no IBM nav cluster?