Command Classic

From IoWiki
Revision as of 16:28, 3 August 2020 by Maia (talk | contribs)
Jump to navigation Jump to search

Tsundoku's keyboard concept. Concept, goals, etc. here.

Concept

The general design of the keyboard mostly derives from Apple keyboard layouts from the 1980s through the mid-1990s, before the AppleDesign keyboard and the broad adoption of the IBM AT Enhanced layout on the Mac platform. Distinguishing features include:

  • Escape on number row, left of 1 key
  • R2 1.75U Control (left of A)
  • Arrow keys on right side of bottom row - left, right, down, up
  • No function keys
  • Number pad that is always a number pad (no Num Lock)
  • Large Command key (1.5-1.75U)

Variants

Design Goals

  • Not for Windows
    • Mac/Sun-style bottom row modifier layout
    • Large Command and Option keys for people who use them often
  • Not minimalist
    • Dedicated arrow keys
    • Coincidentally smaller than 101/104 keyboards, but compactness itself is not a goal
  • No IBM-style nav cluster
    • Arrow keys can go on the bottom row as on many Apple keyboards
    • Home/End/PageUp/PageDown on Fn layer of arrow keys
    • Don't need Insert
    • Forward Delete can go on tenkey (Clear on Macintosh keyboards)
  • No dedicated function keys
    • Can use Fn layer for number row
    • Anticipates an environment where these are rarely used and only in specialized circumstances (eg. Minecraft)
  • Has a tenkey
    • No Num Lock (no modes!). Always numbers

Problems with existing PCBs

  • No JIS Right Shift support
  • Layouts all referenced from AT101/Windows 104
    • 75%, 60%, etc... all expressed as reductions of AT101
    • No consideration for different combinations of elements. Tenkeyless? 75% 60%? What about a tenkey but no IBM nav cluster?